Unity 2018 2 8

broken image


  • Using current Unity version (2019.1.9) and most current Blender 2.8 release (d663048696b2) but the issue of Blender files being misread by Unity has NOT been fixed. I am trying to import a scene that contains only a mesh and an armature with animation frames and the importer is not finding any bones in the scene at all, it just sees the mesh.
  • Find this & more Systems and templates on the Unity Asset Store. Please see section 2.9.3 of the EULA for details. 2018.4.23 or higher.
  1. Unity 2018.2.8f1
  2. Unity 2018.2.8f1_ae1180820377
2018

The current Unity version in use by VRChat is Unity 2018.4.20f1. Ensure you are using this precise version! Using a version newer than our current supported version may permit you to upload, but you won't be able to see your content. Unity User Manual (2018.2) Use the Unity Editor to create 2D and 3D games, apps and experiences. Download the Editor at unity3d.com. The Unity User Manual helps you learn how to use the Unity Editor and its associated services. You can read it from start to finish, or use it.

Release notes

Fixes

  • (1002004) - 2D: Fixed specific set of sprites being packed non-optimaly in sprite packer.
  • (1019559) - 2D: Fixed sprite indexing is rearranged in Atlas when switching platforms while having platform-dependent settings.
  • (1048806) - Android: Fixed errors being spammed in console when android JDK/SDK is not configured.
  • (1035960) - Asset Import: Fix for regression where the editor could crash when opened with assets missing a .meta file.
  • (1021955) - Editor: Fix Editor Hangs when encountering exceptions or errors in BatchMode.
  • (974240) - GI: Fix a hash collision for identical meshes in two or more additively loaded scenes.
  • (1032881(1027003)) - Graphics: Build crashes when using Shader Preloading on Metal.
  • (1047286) - IL2CPP: Fixed IL2CPP crashing if it encountered a managed .winmd file that has async method in a public type.
  • (1047267) - IL2CPP: Fix IL2CPP build failing if any managed assembly contains a delegate type that doesn't have BeginInvoke or EndInvoke methods.
  • (850163) - IL2CPP: Allow managed stack traces to work on the iOS App Store when an application is submitted with bitcode.
  • (1023820) - Kernel: Fix crash when existing playmode after loading a scene from an asset bundle opened using LoadFromStream API.
  • (None) - Kernel: Fix incorrect triggering of Assert 'Multiple dependency jobs should not be in ScheduleDependencies'.
  • (954315) - Mobile Rendering: Improved mobile rendering performance.
  • (1035015) - Scripting: Scripting: Fix SystemInfo.SupportsTextureFormat crash when called with obsolete enum value.
  • (1028089(1025186)) - Scripting: Editor with custom theme crashes when closing with WinScreenSetup::SetWindow.
  • (978369) - Universal Windows Platform: Fixed TouchScreenKeyboard not working when running on Xbox One.
  • (1040951(1002426)) - Video: Fix Distorted audio on OSX.
  • (1025120) - Windows Standalone: Fixed issue #1025120 that caused setting Screen.fullScreenMode to not work properly on Windows.
  • (None) - XR: Fixes an issue with Oculus GO apps where closing from oculus Home then relaunching the app resulted in a black screen.

Revision: 26051d4de9e9

- Iowa Health System, doing business as UnityPoint Health, has reached a proposed $2.8 million settlement with the millions of patients impacted by two phishing-related data breaches in 2017 and 2018.

The settlement will provide the 1.4 million breach victims with monetary and injunctive relief, including one year of comprehensive credit monitoring and identity theft protection services and reimbursement of ordinary expenses up to $1,000 per settlement class member for costs incurred by credit monitoring and identity theft protection services.

The UnityPoint Health breach was the second largest healthcare security incident reported in 2018, impacting the health records of 1.4 million patients after the health system discovered two separate phishing attacks during the year.

Dig Deeper

The first detected incident was reported in April 2018, when several employees of its Madison campus fell victim to a phishing campaign. Discovered on February 15, 2018, the breach impacted about 16,000 patients and lasted between November 1, 2017 and February 7, 2018.

UnityPoint discovered the second, much larger breach on May 31, 2018, when threat actors sent a massive, highly targeted phishing campaign to UnityPoint employees. The emails were designed to appear as if sent from a UnityPoint executive, which tricked several employees into falling for the scam.

As a result, the threat actor gained access to the internal email system for nearly a month between March 14 and April 3, 2018. The emails contained a trove of patient-related information, from protected health information to Social Security numbers and driver's licenses. Patients began receiving notifications in July 2018.

Unity 2018.2.8f1

Several patients impacted by these events soon filed a class-action lawsuit against UnityPoint, arguing the health system mishandled the breach, delayed reporting the incident, and incorrectly told patients Social Security numbers were not impacted.

According to the lawsuit, UnityPoint waited more than the HIPAA-required 60 days to begin notifying patients, and its officials 'misrepresented the nature, breadth, scope, harm, and cost of the privacy breach.'

The breach victims also took issue with UnityPoint's assertion that 'no information to date indicating that your protected health information involved in this incident was or will be used for any unintended purposes.'

What's more, the impacted patients were not offered compensation for damage to their credit, incurred by the breach. The lawsuit argued UnityPoint should have at least provided a year of free credit monitoring.

In response, UnityPoint sought to dismiss the lawsuit. In July 2019, a judge in the US District Court for the Western District of Wisconsin ruled to partially dismiss some of the claims purported in the lawsuit but that some claims could continue.

Unity 2018.2.8f1

The current Unity version in use by VRChat is Unity 2018.4.20f1. Ensure you are using this precise version! Using a version newer than our current supported version may permit you to upload, but you won't be able to see your content. Unity User Manual (2018.2) Use the Unity Editor to create 2D and 3D games, apps and experiences. Download the Editor at unity3d.com. The Unity User Manual helps you learn how to use the Unity Editor and its associated services. You can read it from start to finish, or use it.

Release notes

Fixes

  • (1002004) - 2D: Fixed specific set of sprites being packed non-optimaly in sprite packer.
  • (1019559) - 2D: Fixed sprite indexing is rearranged in Atlas when switching platforms while having platform-dependent settings.
  • (1048806) - Android: Fixed errors being spammed in console when android JDK/SDK is not configured.
  • (1035960) - Asset Import: Fix for regression where the editor could crash when opened with assets missing a .meta file.
  • (1021955) - Editor: Fix Editor Hangs when encountering exceptions or errors in BatchMode.
  • (974240) - GI: Fix a hash collision for identical meshes in two or more additively loaded scenes.
  • (1032881(1027003)) - Graphics: Build crashes when using Shader Preloading on Metal.
  • (1047286) - IL2CPP: Fixed IL2CPP crashing if it encountered a managed .winmd file that has async method in a public type.
  • (1047267) - IL2CPP: Fix IL2CPP build failing if any managed assembly contains a delegate type that doesn't have BeginInvoke or EndInvoke methods.
  • (850163) - IL2CPP: Allow managed stack traces to work on the iOS App Store when an application is submitted with bitcode.
  • (1023820) - Kernel: Fix crash when existing playmode after loading a scene from an asset bundle opened using LoadFromStream API.
  • (None) - Kernel: Fix incorrect triggering of Assert 'Multiple dependency jobs should not be in ScheduleDependencies'.
  • (954315) - Mobile Rendering: Improved mobile rendering performance.
  • (1035015) - Scripting: Scripting: Fix SystemInfo.SupportsTextureFormat crash when called with obsolete enum value.
  • (1028089(1025186)) - Scripting: Editor with custom theme crashes when closing with WinScreenSetup::SetWindow.
  • (978369) - Universal Windows Platform: Fixed TouchScreenKeyboard not working when running on Xbox One.
  • (1040951(1002426)) - Video: Fix Distorted audio on OSX.
  • (1025120) - Windows Standalone: Fixed issue #1025120 that caused setting Screen.fullScreenMode to not work properly on Windows.
  • (None) - XR: Fixes an issue with Oculus GO apps where closing from oculus Home then relaunching the app resulted in a black screen.

Revision: 26051d4de9e9

- Iowa Health System, doing business as UnityPoint Health, has reached a proposed $2.8 million settlement with the millions of patients impacted by two phishing-related data breaches in 2017 and 2018.

The settlement will provide the 1.4 million breach victims with monetary and injunctive relief, including one year of comprehensive credit monitoring and identity theft protection services and reimbursement of ordinary expenses up to $1,000 per settlement class member for costs incurred by credit monitoring and identity theft protection services.

The UnityPoint Health breach was the second largest healthcare security incident reported in 2018, impacting the health records of 1.4 million patients after the health system discovered two separate phishing attacks during the year.

Dig Deeper

The first detected incident was reported in April 2018, when several employees of its Madison campus fell victim to a phishing campaign. Discovered on February 15, 2018, the breach impacted about 16,000 patients and lasted between November 1, 2017 and February 7, 2018.

UnityPoint discovered the second, much larger breach on May 31, 2018, when threat actors sent a massive, highly targeted phishing campaign to UnityPoint employees. The emails were designed to appear as if sent from a UnityPoint executive, which tricked several employees into falling for the scam.

As a result, the threat actor gained access to the internal email system for nearly a month between March 14 and April 3, 2018. The emails contained a trove of patient-related information, from protected health information to Social Security numbers and driver's licenses. Patients began receiving notifications in July 2018.

Unity 2018.2.8f1

Several patients impacted by these events soon filed a class-action lawsuit against UnityPoint, arguing the health system mishandled the breach, delayed reporting the incident, and incorrectly told patients Social Security numbers were not impacted.

According to the lawsuit, UnityPoint waited more than the HIPAA-required 60 days to begin notifying patients, and its officials 'misrepresented the nature, breadth, scope, harm, and cost of the privacy breach.'

The breach victims also took issue with UnityPoint's assertion that 'no information to date indicating that your protected health information involved in this incident was or will be used for any unintended purposes.'

What's more, the impacted patients were not offered compensation for damage to their credit, incurred by the breach. The lawsuit argued UnityPoint should have at least provided a year of free credit monitoring.

In response, UnityPoint sought to dismiss the lawsuit. In July 2019, a judge in the US District Court for the Western District of Wisconsin ruled to partially dismiss some of the claims purported in the lawsuit but that some claims could continue.

According to the settlement, the $2.8 million will also go towards the reimbursement of extraordinary expenses of up to $6,000 per impacted patient. In fact, patients 'are not subject to a global cap on settlement benefits—meaning that every settlement class member will be fully compensated for valid claims, independent of the aggregate amount of other claims submitted.'

The settlement also requires UnityPoint Health to make multiple, detailed commitments to improve its network and data security measures to address the vulnerabilities that spurred the initial breaches. A third-party security firm will also be required to conduct an annual assessment of UnityPoint Health's adherence to its security policies. Vox 2 6 6 download free.

Color finale pro (app only) 1 9 4. The health system must also separately pay all costs of both notice and claims administration, attorneys' fees 'in an amount not to exceed $1.58 million.' The four initial patients to file the lawsuit will also be awarded an amount not to exceed $2,500.

App pier fast app launcher & switcher 1 4 5. The settlement has been presented to the court for review and approval.

If approved, the UnityPoint Health settlement will join some of the largest healthcare data breach settlements in the last few years: Anthem ($115 million), Premera Blue Cross ($10 million), Banner Health ($8.9 million), UCLA Health ($7.5 million), and Washington State University ($4.7 million).


Unity 2018.2.8f1_ae1180820377

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